Tuesday, July 24, 2007

The Ten Faces of Innovation

“The Ten Faces of Innovation” by Tom Kelley (available in iResources and Hong Kong’s public and university libraries) introduces the reader to 10 distinct personas essential to organizations seeking out creativity and innovation. Their mindsets, roles, approaches, way of thinking, way of doing, and contributions are detailed. The 10 personas are The Anthropologist, The Experimenter, The Cross-Pollinator, The Hurdler, The Collaborator, The Director, The Experience Architect, The Set Designer, The Caregiver, and The Storyteller. A lot of product and service related examples are provided to illustrate the process of creativity.

GameOn Exhibition

What is creativity? What is innovation? Where can I get inspiration? I think a lot of people are doing soul searching and may ask the same questions to create "The Next Big Things"!!

"The Next Big Things"
I met and talked with many creative people for their designs - software developers, game designers, fine art artists, architects. Stephen (my cousin) happens to be an architect who studied history of architecture at Liverpool University and of course he is a great supporter for Liverpool soccer team too. Since the team is in town, so he should be quite busy tonight and probably this week to watch the great soccer games. I watched the Vivienne Tam's TV interview the other night; she mentioned she visited a lot of China museums to get inspiration for her design collections. Jason Chen (EA and Microsoft), a great game designer and producer, worked with us on the Xbox Incubation Programme before, told our incubatees many times to play many different computer games before designing their own. They all studied our culture, history, evolution and heritage to get inspiration for new projects. I have to stress that "not copying" but innovate and create new legacy.

Why GameOn?
GameOn is a great computer game history and culture show toured for over 11 cities in Europe and United States and attracted over hundreds of thousand visitors for the last five years. I tried over six months to convince Barbican Museum to bring the exhibition to Hong Kong and this is the first time to host this event in Asia. Of course, I also need the support from the OGCIO of the HKSAR government and Cyberport management. Five containers shipped from United Kingdom to Hong Kong consist of 178 exhibit items and over 120 playable computer and console games.

You can also listen to Charles Mok (Game Ambassador) and my radio interview at RTHK Radio2 last Saturday night for better understanding. Sorry this is a Cantonese version of recording:- http://www.rthk.org.hk/rthk/radio2/eworld/20070721.html

For the group discount tickets, you know you can contact Swank and Mable for it.

Anyway, enjoy the exhibition!! Give me feedback!!
David