Monday, November 2, 2009

SME Circle Training: How to Start Game Business in China - Successful Case Sharing

Details of the workshop:

Date: November 18, 2009 (Wednesday)
Time: 1:00 – 2:00 pm (35 mins for presentation, 25 mins for Q&A)
Venue : Solution Lab, Cyberport IncuTrain Centre, Unit 518, Level 5, Cyberport 3 (Core F), 100 Cyberport Road, Hong Kong

** Brown bread lunch and drinks will be provided.
Language: Cantonese
ppt: Chinese or English
Fee: Free-of-charge.
Reservation by first-come-first-served basis. Please go register while seats are limited.

Content:
1/ Entrepreneurship in China
- China paints a road paved with gold and rough diamonds to many foreigners whom had never been to China or for those that had just arrived. Is the road ahead really filled with easy money ?
2/ My Entry into Games Business
Quick Highlights of how I got into the business and the road I had taken from 1999 to 2009. Includes ;
- My arrival in China
- Years of World of Warcraft
- Joining Citic Telecom 1616
- Finally I m ready for China

3/ Was it Easy ?
China paints a road paved with gold and rough diamonds to many foreigners whom had never been to China or for those that had just arrived. Is the road ahead really filled with easy money ?
4/ Doing Business in China is Hard !
- Fallen International Giants
- Heavy Weight Competitors

5/ The Light of Hope
- Despite the hardship there is still a pot of gold at the end of the Rainbow.

Speaker's bio:
Calvin Ng
CEO
iLemon Group Inc.

Calvin Ng is the CEO of iLemon, a leading virtual world and Flash MMORPG online games company base in Shanghai and Beijing, China. He currently sits and act’s as advisors on the board of 2 MMORPG start-up in China. Calvin has extensive experience in the digital media, social networking, online games and virtual world space. He was a consultant to Sulake ( Habbo ) and the Vice President of Citic Telecom responsible for their new strategy and new media development. Prior Calvin was part of the team that successfully clichéd the deal for World of Warcraft in China in partnership with THE 9 and also developed China 1st digital comics magazine and 3G video comics on mobile. Back in 2000 Calvin master-minded the control of more than 85% of cyber cafes in Malaysia and is the only company that partners with all the major PC games publishers worldwide. A former veteran in the promotional advertising industry he had won numerous awards, During the Daytona USA craze back in 1994, Calvin took a video game company from USD 10 million in sales to USD 50 million.

To register, please send email to training@cyberport.hk by November 11, 12:00nn with subject "SME Circle Training: How to Start Game Business in China - Successful Case Sharing " together with company name, attendee's name, email and tel

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