Tuesday, August 16, 2011

Next-Gen Game Level Building…. Apply NOW, while seats are available!

Next-Gen Game Level Building
This module continues to expand students' understanding of game requirements with a focus on constructing a playable level in Unreal Engine. Students build, texture, light, add effects, cameras, and interactive objects for a level. Successful completion of this course provides students with the necessary knowledge to develop content for game environments.

Course Outline:
● UDK BSP and CSG
● Advanced UDK Static Meshes
● UDK Terrain
● Level Environment Lighting and Optimization
● Special Effect and Particle Creation
● Matinee Animation
● Basic Kismet

教學階段3 (第九週至第十五週) : 次世代遊戲關卡建設
本階段繼續擴展學員對遊戲要求的理解,主要集中在虛幻引擎建立可玩關卡。學員建立關卡,並為關卡製作紋理貼圖,燈光,效果,攝像機以及互動元素。成功完成此階段的學習,學員對於遊戲環境的內容製作有了必要的知識。
入學要求:對遊戲引擎有基本概念,有 Maya3DS MAXPhotoshop 的基本知識和技能更佳


課程大綱
● UDK BSP
CSG
● UDK
高級靜態網格
● UDK
地形系統
關卡環境,照明和優化
特效和粒子創建

Event Details:

Date:

27 Aug – 26 Oct 2011

Time:

Lectures on Saturdays (9:30am - 12:30pm and 1:30pm - 4:30pm)


Tutorials on Mondays and Wednesdays (7:00pm – 10:00pm)

Venue:

HKU SPACE Fortress Tower Learning Centre


Room 1403, 14/F Fortress Tower, 250 King's Road, North Point, Hong Kong


(Exit B, Fortress Hill MTR Station)


Map: http://www.hkuspace.hku.hk/learning-centre/map/1235

Language:

Putonghua(with English notes)

To enroll, please click here to download the enrollment form and send back to training@cyberport.hk by 22 Aug 2011.
For details , please visit official website at http://unreal.cyberport.hk

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